Sublime
An inspiration engine for ideas
This is remarkable. Compared to our colonial ancestors, we throw 25 percent more of our national and personal resources into transportation and we ultimately move no faster. But we do move farther, and Illich might as well have been speaking about contemporary Atlanta when he wrote that “everybody’s daily radius expands at the expense of being able
... See moreJeff Speck • Walkable City: How Downtown Can Save America, One Step at a Time

You have to know why people behave as they do—and design around their foibles and limitations, rather than some ideal.
Robert Fabricant • User Friendly: How the Hidden Rules of Design are Changing the Way We Live, Work & Play
The way we design interfaces—and what we are used to and what we expect—has changed quite a lot since the first websites of the ‘90s, but one thing has remained the same, the positioning of the navigation. Put a website from 1999 next to a website from today, and you’ll see how the placement of the navigation is the only constant. Sure, the design
... See moreIrene Pereyra • Universal Principles of UX: 100 Timeless Strategies to Create Positive Interactions between People and Technology (Rockport Universal)
Some highlights have been hidden or truncated due to export limits.
Tom Standage • A Brief History of Motion: From the Wheel, to the Car, to What Comes Next
Some highlights have been hidden or truncated due to export limits.
Tom Standage • A Brief History of Motion: From the Wheel, to the Car, to What Comes Next
Scott Belsky Talk at South Park Commons
Often designs from frustration
Right now, greater skill is being brought by compute and developing a democratization of many things (code, design, etc.). Because of this, taste will probably be the most important skill
Taste is derived from culture and overlap of industries
Because of that

“Don’t make me think!” For as long I can remember, I’ve been telling people that this is my first law of usability. It’s the overriding principle—the ultimate tie breaker when deciding whether a design works or it doesn’t.