“[Y]ou can dislike parts of a game. You can hate on a game entirely,” Pagliarulo wrote several messages later. “But don’t fool yourself into thinking you know why it is the way it is (unless it’s somehow documented and verified), or how it got to be that way (good or bad). Chances are, unless you’ve made a game yourself, you don’t know who made cer... See more
Probably the bigger change, from what I've heard, was losing Amit Singhal who led Search until 2016. Amit fought against creeping complexity. There is a semi-famous internal document he wrote where he argued against the other search leads that Google should use less machine-learning, or at least contain it as much as possible, so that ranking stays... See more
Implementing that feedback depends on how well-designed your UI code is, and focusing on good component design instead of wireframe/visual designs is time well spent. A product’s capacity to implement UI customer feedback is more important than a product’s initial UI, yet we tend to focus far too much on the latter with heavy design up front. Small... See more
I know the founders of an AI chip company that taped out and got working chips on their first go. They got their chip done, it’s pretty solid. Chip has great perf and is super power efficient, a solid delivery. I knew they'd nail it and they did.
The SW story is a train wreck, though. The problem basically was that they couldn’t hire any good SW peo... See more