
Understanding by Design

Boxes and Arrows • Activating Change: A Designer’s Guide to Systems Thinking - Boxes and Arrows
Learning How to Learn: How to Succeed in School Without Spending All Your Time Studying; A Guide for Kids and Teens
Barbara Oakley PhD • 1 highlight
amazon.com
Summary • Use questions like “Why, why, no really, why?” and “What bad thing will happen if they don’t know?” to uncover the real reason for learning. • Define the problem before coming up with solutions, to ensure you are actually solving the real problem and not a problem you don’t have. • Use the two questions “Is this something the learner woul
... See moreJulie Dirksen • Design for How People Learn (Voices That Matter)
It’s hard to design for something as fuzzy as “understand,” so we need to define it more. One way some people get around this is by using “doing” words in their learning objectives: Students will be able to explain the value of computation for modeling and simulation. Students will be able to describe the proper use of method calls. Students will b
... See more