
Theory of Fun for Game Design

One of the reasons I love games like this is that, unlike Chess, this is a wicked problem . What’s the best way for an agent to extract information from a noisy environment? We make sense of the world through stories of cause and effect, but, on close examination these stories are far less simple than they appear. In The Book of Why, computer scien... See more
Frank Lantz • Playing Balatro
Games—whether they're sports, board games, video games, or party games—necessarily simplify values and goals, providing the structure for play. In playing a game, we temporarily take on those values and goals for the pleasure of the experience.66
Tara McMullin • What Works: A Comprehensive Framework to Change the Way We Approach Goal Setting

“You’re fantastically good,” she said. “Do you have a Nintendo at home?” “No,” Sam said, “but my grandfather has a Donkey Kong machine in his restaurant. He lets me play as much as I want for free. And the thing about games is, if you get good at one game, you can be good at any game. That’s what I think. They’re all hand-eye coordination and obser
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