
Theory of Fun for Game Design

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βAnd Suits offers the following definition of what it is to play a game. He says, βTo play a game is to voluntarily take on unnecessary obstacles for the sake of making possible the activity of overcoming them.β β¦
And the way I think of [games] sometimes, after S
... See moreC. THI NGUYEN: I found this incredible book, Bernard Suitsβ βThe Grasshopper.β Suits offers the following definition of what it is to play a game. He says, βTo play a game is to voluntarily take on unnecessary obstacles for the sake of making possible the activity of overcoming them.β
C. Thi Nguyen β’ Are We Measuring Our Lives in All the Wrong Ways?
Second, when our basic needs are met, we will need a sense of purpose. The beauty of games is that they lend importance to the objectively trivial. If we reach a level of abstraction in which we all become investors, sending money back and forth, wrapping it in a game will make it feel more meaningful.
Packy McCormick β’ Secure the BaaG
The truth is this: in todayβs society, computer and video games are fulfilling genuine human needs that the real world is currently unable to satisfy. Games are providing rewards that reality is not. They are teaching and inspiring and engaging us in ways that reality is not. They are bringing us together in ways that reality is not.