
Theory of Fun for Game Design

The greatest power of games is that you can explore this landscape of different agencies. The greatest danger of games is that you can get sucked into this experience of just craving and wanting to be in a clear, crisp and gentle universe where you know exactly what to do and exactly how well it’s measured.
New York Times • A Philosophy of Games That Is Really a Philosophy of Life
A Philosophy of Games That Is Really a Philosophy of Life
podcasts.apple.comLearning How to Learn: How to Succeed in School Without Spending All Your Time Studying; A Guide for Kids and Teens
Barbara Oakley PhD • 1 highlight
amazon.com
As it turns out, there is no unifying theory of game design. To create games, we have to draw upon the art and science of psychology, mathematics, interaction design, and storytelling.