
The Usability of Augmented Reality

Regardless of the product, users should be able to quickly and easily complete the task they had in mind. People are not there to admire the design and shouldn’t even be thinking about the design. Digital products aren’t art galleries—they’re tools. They’re a means to an end for the user on a mission.
Irene Pereyra • Universal Principles of UX: 100 Timeless Strategies to Create Positive Interactions between People and Technology (Rockport Universal)
Usability shouldn’t always be the main consideration. If we don’t need people to perform a specific task and just want to encourage them to play, high usability can actually stifle exploration. That’s why the most popular games are also the hardest to figure out. Kids also love apps and websites that actually score very low in usability. Why? Becau
... See moreIrene Pereyra • Universal Principles of UX: 100 Timeless Strategies to Create Positive Interactions between People and Technology (Rockport Universal)
Minor usability problem (e.g., buttons that are not in the most logical place) Major usability problem (e.g., too many different buttons with unclear labels) Usability disaster (e.g., inability to recover from an error)
Irene Pereyra • Universal Principles of UX: 100 Timeless Strategies to Create Positive Interactions between People and Technology (Rockport Universal)
