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The auction house is a case study on how financializing game assets can short circuit the natural pace of item drops, making the game feel less rewarding for some players.
Eva Wu • The Financialization of Fun: Crypto Gaming Thesis

Axie and its dozens of clones imply that perhaps fun isn’t what’s key for a crypto game to grow, but rather gameplay mechanics that reward players with real-world earnings. Illuvium, another game that won’t be launching for another 2 years, has found itself with an $11B valuation ($ILV) driven largely by introducing a pre-game token and staking mec... See more
Eva Wu • The Financialization of Fun: Crypto Gaming Thesis
In contrast to the current global 30-day retention rate of 3% of mobile games, we have seen some initial success with the first prominent P2E ecosystem: Axie Infinity — which has a D0-D90retention rate of 40%.