
The Design of Everyday Things

If designed well, the users might interact with it as intended. Flaws in the design or its material construction might result in the gate being propped open by frustrated users or the creation of a secondary means of entry or egress. This probabilistic design philosophy assumes that the actors and environment are both active together—perhaps even i
... See moreJohn A. McArthur • Digital Proxemics: How Technology Shapes the Ways We Move (Digital Formations Book 110)
The willing and even enthusiastic acceptance of competing constraints is the foundation of design thinking. The first stage of the design process is often about discovering which constraints are important and establishing a framework for evaluating them. Constraints can best be visualized in terms of three overlapping criteria for successful ideas:
... See moreTim Brown • Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation
the easiest thing to do in a product is add a feature. People new to design tend to see the world of product as a set of features to build more than an experience to balance, and they rush to add things until they paint themselves in a corner with an encumbered experience that lacks a cohesive purpose. Balancing and integrating takes a lot more eff... See more
Nick Punt • Learning Product Design
The problem is there are no simple “right” answers for most Web design questions (at least not for the important ones). What works is good, integrated design that fills a need—carefully thought out, well executed, and tested