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The cost of games

The development of the mass market is, I believe, the most profound long-run trend in software engineering. The cost of software has always been development cost, not replication cost. Sharing that cost among even a few users radically cuts the per-user cost. Another way of looking at it is that the use of n copies of a software system effectively
... See moreFrederick P. Brooks Jr. • Mythical Man-Month, Anniversary Edition, The: Essays On Software Engineering
Los Angeles, for example, has already been fully modeled by others. I didn't need to recreate it. Ditto for the desert or the puma. You go to this 3-D images supermarket and choose a palm tree pack, a piece of desert to download. This perfectly matches the mix between reality and artificiality in my projects. It's thanks to these virtual supermarke... See more