Secondly, utilizing existing IRL communities and porting them over to Web3. Lastly, utilizing crypto-native innovations that have P2P potential, like Martingale Shares.
“The problem with play-to-earn blockchain games is that they're very zero-sum. At the end of the day, you're only playing the game to benefit the game economy, versus the entire ecosystem.
The more interesting opportunity lies with “community owned games” – where enterprise value is not monopolized by equity holders of a studio but funneled entirely to holders of the community token. It will be very difficult for existing game studios to morph into community-owned ones – for the same reason that Epic can’t just dissolve and “convert”... See more