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Omnichannel Social: How the Pandemic Transformed Social Products
The Passion Economy is broader than what one might think, and encompasses all types of work where the worker/service/product isn’t just viewed as interchangeable and commoditized. I was surprised to learn that nearly 15% of Pinduoduo’s GMV comes from agricultural products (which I had never thought of as being part of the Passion Economy!). Farmers... See more
Li Jin • Facebook and Instagram Shops are here, finally. Plus an interview with Chinese social commerce giant Pinduoduo
2. New social network.
Elad Gil • Products I Wish Existed, 2020 Edition
Social networking as we know it relies on content consumed in the past tense. Photos, videos, tweets, are all a part of our lives that are captured first and then shared or consumed by others afterwards. Gaming, on the other hand, is inherently a real-time social experience, whether it is with friends playing together online or streamers broadcasti... See more
White Star Capital • Mapping The Gaming and ESports VC Landscape
Sarah Tavel says she’s looking particularly closely at what she calls "Participatory Social" (e.g. Robolox, Fortnight, Discord) — platforms where communities and their members actually interact with one another, as opposed to Facebook where the model is based on content consumption.