Matthew Ball on the Metaverse and Gaming
Matthew Ball on the Metaverse and Gaming
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This last point is key. If we want to interact in a large, real-time, shared, and persistent virtual environment, we will need to receive a superabundance of cloud-streamed data.
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Networking and the Metaverse — MatthewBall.vc
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Matthew Ball
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In the same way that social media turned a lot of people in publishers, I think that VR is going to turn a lot of people into architects
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Paradox Podcast on Apple Podcasts
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