Saved by Emilie Kormienko
Make your Product Onboarding Better by Trying It Yourself
The next area where I think games have a lot to teach product designers is in onboarding . Many games follow the path of slowly revealing the complexity of a system over time, giving the player just enough to do that they're engaged but not overwhelmed. Often this is a continual process that happens across the entire span of the game. Multiple hour... See more
What can software product designers learn from game designers?
The way you welcome people into your product will make or break the experience for them. It doesn't matter if you have the best offering ever — If your onboarding falls short, everything else will as well.
Conor Dewey • Principles for New User Onboarding
The most challenging products must EXPLAIN how something should be done (think Adobe Photoshop, where users must be find training on YouTube or elsewhere to engage — even initially—with the product). Having to explain your product is the least effective way to engage new users (and explains why products like Photoshop struggle to attract non-Pros).... See more
Scott Belsky • Crafting The First Mile Of Product
In consumer, a great onboarding flow gets you to the core value of the product in the minimum number of steps required.