
Games: Agency As Art (Thinking Art)

The truth is this: in today’s society, computer and video games are fulfilling genuine human needs that the real world is currently unable to satisfy. Games are providing rewards that reality is not. They are teaching and inspiring and engaging us in ways that reality is not. They are bringing us together in ways that reality is not.
Jane McGonigal • Reality Is Broken: Why Games Make Us Better and How They Can Change the World
The structure of games is not that the points are valuable, but that the attempt to get those points, the attempts to win the game and the game’s terms sculpt some kind of interesting or beautiful activity.
New York Times • A Philosophy of Games That Is Really a Philosophy of Life
Games can therefore be understood as imagination infrastructures—engines for imaginative engagement. There are so many games out there these days, endless virtual worlds, that the utopian potential of this medium to break far beyond the limited possibilities for collective imagination in “normal” society also seems endless.
What does it look like wh... See more
What does it look like wh... See more
Rahel Aima • Imagination Infrastructuring for Real and Virtual Worlds
Thinkers of the Enlightenment believed that the Liberal Games combination of freedom, safety, and equal opportunity would go beyond satisfying core philosophical tenets and generate a brilliant side effect: fantastic productivity. The Liberal Games are driven by human nature, just like the Power Games are. But in the Liberal Games, a key limitation
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