
Game Design

this can be accomplished by 1) Adding constraints to player choices, 2) Incentivizing players to take certain choices that actually meets the player goals, 3) Create an Interface that guides the user towards the Desired Actions, 4) Adding visual designs to attract the player’s sight, 5) Provide social guidance (often through computer generated char
... See moreYu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
This is a field known as gamification,
Brian Christian • The Alignment Problem
Part of what makes great games great, for example, is the way that they “shape” our play.
Brian Christian • The Alignment Problem
building interesting and effective bounty programs is really difficult. In fact, the questions that game designers ask themselves about skill trees are quite similar to those that DAO operators might ask themselves about bounties: How do we make sure community members feel like they are actively and intentionally working towards some higher-level g... See more