Fulfilling fantasies and building investment: The narrative design of Alan Wake 2
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Fulfilling fantasies and building investment: The narrative design of Alan Wake 2
A story cannot be told about a protagonist who doesn’t want anything, who cannot make decisions, whose actions effect no change at any level.
Narrative (Game Technique #10)
we can use games to communicate forms of agency.
Keep it second person present tense and use strong, unique verbs that capture tone, emotion, and character.