The greatest power of games is that you can explore this landscape of different agencies. The greatest danger of games is that you can get sucked into this experience of just craving and wanting to be in a clear, crisp and gentle universe where you know exactly what to do and exactly how well it’s measured.
In World Building, Danco argued that yes, everything is sales, but sales isn’t enough. You need to build worlds. In a world of “abundant narrative and complex choices… You need to build a world so rich and captivating that others will want to spend time in it, even if you’re not there.”
I spend 90% of my time thinking about stories and narratives, and like so many other things, narrative formation is getting decentralized. This is my attempt to figure out what’s happening and where it’s heading.Crafting and telling stories is part of what makes humans humans. Stories let us coordinate across time and space. Stories are undeniably ... See more