Even When You’re Not Playing, You’re Playing: On “Critical Hits” — Cleveland Review of Books
Mason Andrew Hamberlinclereviewofbooks.com
Even When You’re Not Playing, You’re Playing: On “Critical Hits” — Cleveland Review of Books
What, after all, is a video game’s subtextual preoccupation if not the erasure of mortality?
In truth, the game is pathetic. It’s two-dimensional—no smell, no touch, no taste, no feel. It’s tiny and grainy, with a world model as simplistic as Genesis.