
Design Crazy: Good Looks, Hot Tempers, and True Genius at Apple

He then made his shortcuts, and these simplifying choices defined a set of nongoals: Perfect font rendering would be cast aside, as would full integration with the Mac’s native graphics system, same for using only the minimum source code from KDE.
Ken Kocienda • Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
Don and Richard endured this build ordeal along with me, and during lunch and coffee breaks we commiserated with each other about how bored we were. We couldn’t fob this work off on junior programmers or interns either. Apple didn’t work like that. Secrecy was one reason, but, more important, Apple didn’t separate research and development from soft
... See moreKen Kocienda • Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
To succeed where the Newton didn’t, I would need to do more than solve the next technical problem. It wouldn’t merely be a matter of coding craft. The keyboard was different. None of us knew how a touchscreen keyboard was supposed to work. I had to constantly ask myself whether what seemed like a good solution to me was actually a good solution. I
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