I wanted to dedicate the first Water & Music DAO update to exploring the role of emergence in DAO onboarding design — specifically rethinking the term “gamification” to support more open-world, self-directed narrative- and skill-building paths for DAO community members.
Open-ended meaning-making, shared world, scarce real-estate. These three properties are crucial. Every game with more than one player becomes a game about the interaction between those players. Without shared scarcity, there is no incentive to join our realities, and meaning-making becomes fork-only.