
Control Freak: My Epic Adventure Making Video Games

Unless actively working to make something better, avoid listening to it, reading it, playing it, looking at it, or showing it to friends. Work as far forward as you can while crafting and then step away, without repetitively consuming the unfinished work. By not accepting the work-in-progress as the standard version, we leave room for growth, chang
... See moreRick Rubin • The Creative Act: A Way of Being
He flashed thumbs-down. "Miss it, man. It sucks." I was crushed. Here I was, forty-two years old, divorced, childless, having given up all normal human pursuits to chase the dream of being a writer; now I've finally got my name on a big-time Hollywood production starring Linda Hamilton, and what happens? I'm a loser, a phony; my life is w
... See moreSteven Pressfield • The War of Art
Ask An Adventurer: Behind the scenes: making a living from living adventurously, growing an audience, and unconventional creativity.
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0.1% Ideas: Turning Life Into A Video Game
What idea do you think is true AND underpriced?
Here’s mine: The most productive people design life like a video game.
I had this red pill moment when I saw the following:
The laziest person I’ve ever met play a video game for 16 hours straight, 7 days per week.
My brain began to hurt: The laziest person I k... See more
What idea do you think is true AND underpriced?
Here’s mine: The most productive people design life like a video game.
I had this red pill moment when I saw the following:
The laziest person I’ve ever met play a video game for 16 hours straight, 7 days per week.
My brain began to hurt: The laziest person I k... See more