
Saved by Sixian and
Colony Collapse - Real Life
Saved by Sixian and
Imagine creating infinite games as an act of agency. And imagine how the art of creating infinite games might open a way to an even greater art: the art of choosing better futures, thus expressively steering the medium of spacetime and sculpting our agency in it.
Maybe I had it all wrong all those years ago. I had imagined Animal Crossing to be a game about the world, one that offered ingenious, if abstract, life lessons. But the players enjoying it in quarantine celebrate it for escapism, which any form of entertainment might provide. Neither interpretation seems quite right. Even though it can function as
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