
Addiction by Design


You might also be aware that all this is delivered by means of “persuasive design”—an umbrella term for an armory of psychological techniques borrowed directly from the designers of casino slot machines, for the express purpose of encouraging compulsive behavior. One example among hundreds is the ubiquitous drag-down-to-refresh gesture, which keeps... See more
Four Thousand Weeks: Time Management for Mortals
game design can influence people’s sense of value by alternating between time and money?
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
