
Addiction by Design

Skinner’s three key insights — immediate rewards work better than delayed, unpredictable rewards work better than fixed, and conditioned rewards work better than primary — were found to also apply to humans, and in the 20th Century would be used by businesses to shape consumer behavior. From Frequent Flyer loyalty points to mystery toys in McDonald... See more
Gurwinder • Why Everything Is Becoming a Game
You might also be aware that all this is delivered by means of “persuasive design”—an umbrella term for an armory of psychological techniques borrowed directly from the designers of casino slot machines, for the express purpose of encouraging compulsive behavior. One example among hundreds is the ubiquitous drag-down-to-refresh gesture, which keeps... See more
Four Thousand Weeks: Time Management for Mortals
When you sit down with a book, you understand the parameters of engagement. You know how long the book is. The book isn’t changing as you read it. It’s a solid, immutable thing. You and the book are on equal terms in many ways, as least from a physics point of view. You know what’s going to happen, and the book abides by its implicit contract, whic... See more
Craig Mod • Offscreen Magazine Interview
Our apparently very-human reaction to an unexpected reward is a big part of why slot machines are so effective. They provide a variable reward schedule, which means we can’t predict when we will get a win from the machine, so it’s always a surprise when it happens. Unexpectedness is also part of our enjoyment of other entertainments, like sports or
... See more