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them what you’re thinking.
Paul Graham • Hackers & Painters: Big Ideas from the Computer Age
The third component of independent-mindedness, curiosity, may be the most interesting.
bad time • How to Think for Yourself
Why do so many founders build things no one wants? Because they begin by trying to think of startup ideas. That m.o. is doubly dangerous: it doesn't merely yield few good ideas; it yields bad ideas that sound plausible enough to fool you into working on them.
Paul Graham • How to Get Startup Ideas
Taste for Makers
paulgraham.com
Reaching the Frontier of Knowledge:
Learn enough to identify and explore gaps in knowledge.
Embrace and explore strange ideas.
Paul Graham
Unfortunately, if you want to do new things, you'll face a force more powerful than other people's skepticism: your own skepticism. You too will judge your early work too harshly. How do you avoid that?
Paul Graham • Early Work
There are two reasons founders resist going out and recruiting users individually. One is a combination of shyness and laziness. They'd rather sit at home writing code than go out and talk to a bunch of strangers and probably be rejected by most of them. But for a startup to succeed, at least one founder (usually the CEO) will have to spend a lot o... See more
Paul Graham • Do Things that Don't Scale
People often email me with big-sounding ideas (reinvent commerce, change the way people meet, transform scientific research), and the bigger the idea sounds, the less interested I am. Truly big ideas don't sound big initially.
