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If you have two or more variables containing references to a single object, you can use any of them, on an equal basis, to send messages to the object. References have a many-to-one relationship to their objects. But if you assign a completely new object to a variable that’s already referring to an object, things change.
Joe Leo • The Well-Grounded Rubyist
Based on my reading, the human brain is mostly a voracious consumer of patterns, a soft pudgy gray Pac-Man of concepts. Games are just exceptionally tasty patterns to eat up.
Raph Koster • Theory of Fun for Game Design
Arend van Beelen jr. • Post-Architecture: Premature Abstraction Is the Root of All Evil
every decision results in a different version of the future. How many possible futures can your code support?
David Thomas • The Pragmatic Programmer: From Journeyman to Master
The commonly agreed on benefits of this style include: increase in agility, developer productivity, resilience, scalability, reliability, maintainability, separation of concerns, and ease of deployment. However, those benefits come with challenges, such as discovering services over the network, security management, communication optimization, data
... See moreThe bread-and-butter way to maintain state in an object is the instance variable. Class variables come in handy because they break down the dam between a class object and instances of that class. But by so doing, and especially because of their hierarchy-based scope, they take on a kind of quasi-global quality: a class variable isn’t global, but it
... See moreJoe Leo • The Well-Grounded Rubyist
Blocks are your basic patterns for your sample size and type of garment. You will generally create a basic skirt, bodice, torso, sleeve and pant pattern to be used in drafting each pattern in your collection.
Jennifer Lynne Matthews • Fashion Unraveled - Second Edition - How to Start and Manage Your Own Fashion (or Craft) Design Business
A corollary of Conway’s Law is that an organization’s structures themselves can be constrained by the architectures that they designed many years earlier. And without intentional action, it’s a Catch-22. “We cannot solve our problems with the same level of thinking we used when we created them,” Einstein said. An example of this antipattern is a mi
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