Sublime
An inspiration engine for ideas
Core Drive 5: Social Influence & Relatedness.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
why the user would do it.”
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Clearly defined goals Better scorekeeping and scorecards More frequent feedback A higher degree of personal choice of methods Consistent coaching
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
different types of people are motivated at different stages of the experience.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
The truth is, simply incorporating game mechanics and game elements does not make a game fun. Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
The game designer would likely also add in Social Influence & Relatedness (Core Drive 5) by designing in Trophy Shelves (Game Technique #64), which are mechanisms that allow the user to implicitly show off what they are proud of. If the game designer also adds Scarcity & Impatience (Core Drive 6) through Moats (Game Technique #67) by tellin
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4 Variable Reward
Nir Eyal • Hooked: How to Build Habit-Forming Products
Which Rewards Should You Offer?