Sublime
An inspiration engine for ideas
game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Progress metrics like points, badges, levels, leaderboards, and reputation systems are icing on this learning/mastery cake. These markers help you gauge where you stand, and how far you’ve come—but they’re meaningless as a stand-alone system without something to master. If you want to build a compelling product experience, forget points—think chara
... See moreAmy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games

Epic Meaning, Relatedness, Autonomy,
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
To create a compelling mastery system, your need context, challenge, and character transformation.
Amy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
people do not take actions that are necessarily the most economical, but actions that make them feel the smartest.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
like that sense of accomplishment,
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
keep people engaged for a long time, build relationships and communities among players, and cultivate their creative potential.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
different types of people are motivated at different stages of the experience.