Sublime
An inspiration engine for ideas
To create a compelling mastery system, your need context, challenge, and character transformation.
Amy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
deriving fun and engaging elements found typically in games and thoughtfully applying them to real-world or productive activities.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Every Chinese super-app has a mini-game tucked away in its offering. Gamification features like player status ranking and luck-of-the-draw mechanisms pervades the tech UX.
Lillian Li • Premium special: Gamification of Chinese consumer tech
Our brains have a natural desire to
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Richard Bartle’s Four Player Types (Achievers, Socializers, Explorers, and Killers)
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
For platforms where participation functions like employment, as with gig or creator platforms, the optimal strategy would be to distribute coins to point holders at a regular interval: for example monthly, or even daily. That means the users who make valuable contributions, thus maintaining a certain point level, receive a stable income.
Andreessen Horowitz (AZ) • A Novel Framework for Reputation-Based Systems
"Game design can be thought of as the structuring of incentives.... Money (virtual or not) is a very blunt instrument, because it incents strongly but mostly as an extrinsic reward. Ideally, you find a way for the monetary rewards to tie into intrinsic motivators."
Richard Kim • Reflections on "Community"
The key here is to make a product so exciting that customers become obsessed with using your product and are compelled to share how exciting their experiences were to their friends.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
That is why Core Drive 3 is more commonly seen effective in the Scaffolding and Endgame Phases, as opposed to the Discovery and Onboarding Phases.