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Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra) | Acquired Podcast
acquired.fmthe most habit-forming products and services utilize one or more of the three variable rewards types: the tribe, the hunt, and the self. In fact, many habit-forming products offer multiple variable rewards.
Nir Eyal • Hooked: How to Build Habit-Forming Products
accumulate wealth,
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
“Do you make your users feel accomplished?”
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Core Drive 5: Social Influence & Relatedness.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
This is a field known as gamification,
Brian Christian • The Alignment Problem
Progress metrics like points, badges, levels, leaderboards, and reputation systems are icing on this learning/mastery cake. These markers help you gauge where you stand, and how far you’ve come—but they’re meaningless as a stand-alone system without something to master. If you want to build a compelling product experience, forget points—think chara
... See moreAmy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
Feedback Mechanics and Triggers.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Appointment Dynamics (Game Technique #21)