Sublime
An inspiration engine for ideas

Substack become a haven for writers who find, for one reason or another, that traditional media no longer works for them. Substack will never be able to offer the deep institutional backing and editorial muscle that comes with working at a place like The New York Times. But it’s able to provide limited assistance with editing, legal, design, photo ... See more
Joe Pompeo • “There Has to Be a Line”: Substack’s Founders Dive Headfirst Into the Culture Wars
The Rise of Nintendo: A Story in 8 Bits
grantland.comKids that grew up with interactive online gaming, based on our research, view reality differently than we do. I think of myself as a colonist of the metaverse, one of the old people. We see digital and physical reality as distinct from each other, and we see digital as less than physical. But this younger generation sees them as not only equal but ... See more
Dean Takahashi • Craig Donato interview: How Roblox navigates brands, UGC, and the metaverse
Gaming is a large part of culture, specially for the younger demographics. Nadeshot as an example of what it looks like.
Invest like the Best • Home | ColossusQuasar App
Software platforms make services available through APIs. Developers benefit from these because they avoid having to write some of their own code. Users benefit from a greater variety of and lower prices for applications. The economics of multisided platforms provides a set of tools for understanding the past, present, and future of software platfor
... See moreDavid S. Evans • Invisible Engines: How Software Platforms Drive Innovation and Transform Industries
Back then, technical prowess meant market dominance. Y Combinator, the spiritual center of Silicon Valley,1 crowned technical founders as the chosen ones. Those who could manifest and master software were seen as gods. Venture capitalists funded those who could scale that code to massive heights. After all, software alone could transform giant, leg... See more
So it’s fitting that exactly a decade later, we’ve come to another watershed moment. Software has eaten the world, and now it’s a commodity. It’s not about the technology anymore. The era of the engineer has ended; the era of the curator has begun.
Gaby Goldberg • Curators All the Way Down
Au: Two big things. First, if you give a user community powerful enough creator tools, what they create in these worlds will be far more interesting than anything a major company can officially create. In terms of the culture of a metaverse environment and the community’s experiences in a place like Second Life, that’s remained true since 2003.