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Video games in 2024: Eager anticipation, or just treading water?
gamesindustry.biz
Paywall for bundled content: Represents various ways of rationalizing a subscription cost by offering original, licensed, and UGC content. Example: Medium
Michael Rothman • All The Ways To Make Money In Media Without Ads
Because it’s a hit-driven industry, toy companies that succeed can be immensely profitable for a while. The problem is that the difference between a cultural landmark and a fad is visible after a decade or so, while the decision of how much to order and how much to spend on marketing has to happen every year regardless. So toy companies with a hit ... See more
Byrne Hobart • The Diff | Byrne Hobart | Substack

It is our understanding that Sony and Microsoft charge lower per-unit royalties for games that sell many copies.18 This interesting form of nonlinear pricing strengthens game developers’ incentives to focus on a few good games rather than many mediocre games.
David S. Evans • Invisible Engines: How Software Platforms Drive Innovation and Transform Industries
In many instances, companies have leveraged structural advantages to achieve seemingly unassailable positions in their relative markets. Streaming services that host user-generated content (UGC) have significant advantages over other services due to copyright ‘safe harbours’, which has led to the dominance of services like YouTube. We have been tol... See more

This is the Aggregator’s advantage: particularly when it comes to media, whether it be print, video, or audio, suppliers are often motivated to simply reach the most people and make a living doing so. It is a fundamentally short-term outlook that is entirely understandable and defensible. That, though, leaves the Aggregator with an arbitrage advant... See more