Sublime
An inspiration engine for ideas
We want the things we release–we think everybody should have a unique avatar. We want to make sure that all the pieces can be put together in unique ways. We’ve invested a lot into just making not only the faces work but in terms of the characters, really enabling anyone to embody who they are as an individual.
Dean Takahashi • Craig Donato interview: How Roblox navigates brands, UGC, and the metaverse
Player retention in gaming is everything. Despite this, publishers optimize for company profit at the cost of player value and well-being. They are able to do this due to their end-to-end ownership and control over the development, distribution, and management of games.
kx • Play to earn economies as base layer protocols for games
Game's sources and sinks are CRITICAL to develop a healthy economy of a game, both web2 and web3.It helps to shape a sticky user's behavior, and, of course, affects user attraction and retention.
Erina Azmi • Tweet
Actionable Gamification: Beyond Points, Badges, and Leaderboards
amazon.comToday, modding is mainstream in gaming on PCs, where the platforms tend to be more open than they are on consoles and mobile phones. The popular PC game store Steam has hundreds of millions of pieces of user-generated game mods and components. It’s not uncommon for hit games to begin as mods of other games, including League of Legends (an adaptatio
... See moreChris Dixon • Read Write Own: Building the Next Era of the Internet
In reality, Axie is not a nation. It does not have a functioning economy. It’s more like a well-intentioned small-town employer that is struggling to pay its workers, because the primary thing the workers do—play Axie—does not create sufficient economic value.
Ryan Broderick • Is Axie Infinity a Ponzi Scheme?
We believe P2E games should be careful about designing incentive structures that are based on gameplay alone. By doing so, they expose themselves to the risk of skewing their membership towards mercenaries, who are more likely to jump from game to game in search for higher returns (similar to how yield farmers jump from farm to farm in DeFi protoco... See more
kx • Play to earn economies as base layer protocols for games
The more interesting opportunity lies with “community owned games” – where enterprise value is not monopolized by equity holders of a studio but funneled entirely to holders of the community token. It will be very difficult for existing game studios to morph into community-owned ones – for the same reason that Epic can’t just dissolve and “convert”... See more
Richard Kim • Thoughts at the Intersection of Web3 and Creative Culture
“A lot of people have been wanting some sort of game that takes place in a fantasy realm, or a science-fiction realm,” he told me. “They want it to be compatible with with other realms. They want to be able to build on top of that. They want to know that the items that they have will always be with them. [I was] just kind of building in that direct... See more