Sublime
An inspiration engine for ideas

if you give a user community powerful enough creator tools, what they create in these worlds will be far more interesting than anything a major company can officially create.
The Atlantic • Lessons From 19 Years in the Metaverse
Holly Liu: By changing the economics of expertise in gaming, virtual game worlds today can impact the real world, for the first time. With trends such as play-to-earn games, the rise of livestreaming, and the growing contingent of esports pros, players — not just game publishers! — can now create value for the entire community and get paid. Experti... See more
future.a16z.com • 21 Experts on the Future of Expertise - Future



We’ve established that millions of gamers are very willing to invest substantial time & resources into modifying, improving & supporting virtual worlds they care about – even if there’s no monetary return on that investment.
Chris Rempel • Part 2: creating the new frontier – Chris Rempel's Blog
Working on the virtual world Second Life at the time I had the proverbial “front row seat” to what online interaction could look like down in the future. It was, or rather is, a fully user-constructed shared virtual world. Think Minecraft but like 100x less successful!