Sublime
An inspiration engine for ideas
I conclude that there are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult. It demands the same skill, devotion, insight, and even inspiration as the disco... See more

Rich Hickey • Simple Made Easy
find your conceptual models simplicity is saying no framing is magic consistency compounds chaos is rarely a bad thing change is the only way joy is the real legacy
Lessons of Designlessons.design
We have pretty simple PRD guidelines —
Start with the highest level and get more granular.
Start with the widest audience, and get narrower.
Start with the stuff that's least likely to change, end with the stuff that's more likely to change as you discover and build.
Basic out... See more
Nan Yux.com