Sublime
An inspiration engine for ideas
When eBay, a small Internet auction company based in San Jose, California, sought venture capital, it had to pass an informal test administered by the venture guys before they would consider making an investment: Was there a reasonably good likelihood that the investors could make ten times their money within three years? In
Randall E. Stross • eBoys: The First Inside Account of Venture Capitalists at Work
One of the interesting alternatives to this is Urbit, which is trying to build a network in which identity exists from the start, and is neither free nor monopolized. One of Urbit's principles is that users own their data, and while they can use third-party services, they're sharing their data with services, not using a login to access information ... See more
Byrne Hobart • The Promise and Paradox of Decentralization
While Sir Richard Branson advised executives to focus on employees first, customers second, and investors third, Harrison reversed the priorities: investors came first. For him the game was capitalism, pure and simple. You either played it or you didn’t.
Howard Green • RAILROADER: The Unfiltered Genius and Controversy of Four-Time CEO Hunter Harrison
traditional video on demand systems, and/or online viewing).
Jason Kilar • Jason Kilar on Hulu and content
Philip Rosedale supposedly had the vision of Second Life while at the Burning Man festival and one of the first events they had in the game was a Burning Man recreation in 2003, and that helped set the pace and tone of what the community would be like. There was a heavy emphasis on serendipity and free-form engagement in the world. That might sound... See more
The Atlantic • Lessons From 19 Years in the Metaverse
This last point is key. If we want to interact in a large, real-time, shared, and persistent virtual environment, we will need to receive a superabundance of cloud-streamed data.
matthewball.vc • Networking and the Metaverse — MatthewBall.vc
On my panel, in which we discussed the next social platform, we focused on the idea of new social primitives, and how we’re already starting to see them emerge in games like Fortnite* and Roblox. The below is from Rec Room CEO Nick Fajt:
Lightspeed • Firehose #163: 👥 Social recall. 👥
Networks have also had a contentious relationship with developers, who brought in millions of early users. Developers built alternate clients, invented UI paradigms, and even launched billion-dollar gaming companies. But as they grew, the networks realized that they didn’t need developers anymore. Most users were locked in and wouldn’t leave becaus... See more
Varun Srinivasan • Sufficient Decentralization for Social Networks
This trend is driven in part by the rise in technical sophistication for more complex game ecosystems, which are expanding and becoming democratized through game engines like Unity and Unreal.