Sublime
An inspiration engine for ideas
And if games like this reach anywhere near the scale of Fortnite, Minecraft & Roblox et al, think about how to appraise real estate that gives you access to millions of digital pedestrians (foot traffic) every day. The opportunity would be akin to buying an acre of Manhattan for $200 in the early 1800’s.
Chris Rempel • Part 2: creating the new frontier – Chris Rempel's Blog
Madrid said that Hong Kong-based Animoca Brands shared a vision in that both companies are interested in blockchain, the decentralized ledger that brings transparency and security to cryptocurrencies such as Bitcoin and Ethereum. Pixowl is in the midst of creating a blockchain version of The Sandbox, Madrid said. Blockchain is particularly relevant... See more
Dean Takahashi • Animoca Brands acquires Sandbox game developer Pixowl for $4.875 million

By dispersing tools to millions, Roblox has made money for independent developers and created a flywheel for its own future growth. Nearly 1 million creators earned Roblox’s in-game currency (“Robux”) with their creations, and over a thousand have made over 10,000 real dollars in the past 12 months. 250 of its creators made over $100,000.
Scott Galloway • Roblox and the Dispersal of Creativity | No Mercy / No Malice
In a world awash with information and eye candy, “social gaming” is rapidly evolving as the largest existential threat to legacy media’s claim on engaged consumer attention. Trust and manipulation issues are also causing people to look beyond incumbent social media platforms such as Twitter, YouTube, Instagram and Facebook.
Scott Broock • Beyond Broadcast and Social Media: Game Engines are the New Reality Engines
He offers a hopeful look at the promise of metaverse communities but also pulls no punches talking about the ways in which craven actors threaten to bring the whole experiment down.
The Atlantic • Lessons From 19 Years in the Metaverse

If Second Life was 20 years ago, what’s happening today? Over the last year I’ve started paying more indie creators directly for their work — heavily biased towards podcasts and newsletters/blogs. The other night I was wondering which ones I’d likely still be subscribing to a year or two from now. The “absolutely yes” category was dominated by crea... See more
Hunter Walk • “Coming for the Content, Staying for the Community” Started With Video Games (Or Maybe Religion?)
Scapin’, for instance, lets anyone create customized virtual spaces to hang out with friends or strangers. In some ways, it’s Roblox for adults. Other startups, like Dreamworld and Manticore Games, are blurring the lines of sandbox games, social networks, and customized virtual spaces.