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Philip Rosedale supposedly had the vision of Second Life while at the Burning Man festival and one of the first events they had in the game was a Burning Man recreation in 2003, and that helped set the pace and tone of what the community would be like. There was a heavy emphasis on serendipity and free-form engagement in the world. That might sound... See more
The Atlantic • Lessons From 19 Years in the Metaverse

Decentraland's world is scaling rapidly. Over the past year, Decentraland has grown its users by 3,300% and increased its token price even more. They have Mark Zuckerberg to thank, at least in part.
Mario Gabriele • Decentraland: The Metaverse's Early Mover | The Generalist
if you give a user community powerful enough creator tools, what they create in these worlds will be far more interesting than anything a major company can officially create.
The Atlantic • Lessons From 19 Years in the Metaverse
Virtual property can make real money. Projects like Decentral Games prove that money can be made in the "metaverse." The startup runs popular casinos within Decentraland. That's attracted serious developers, putting millions to work.
Mario Gabriele • Decentraland: The Metaverse's Early Mover | The Generalist
Au: Two big things. First, if you give a user community powerful enough creator tools, what they create in these worlds will be far more interesting than anything a major company can officially create. In terms of the culture of a metaverse environment and the community’s experiences in a place like Second Life, that’s remained true since 2003.
The Atlantic • Lessons From 19 Years in the Metaverse
Our fastest-growing age cohort is 17 to 24. That segment is growing the fastest. Roblox doesn’t really do traditional marketing. We grew entirely through organic network effects. One network effect is the UGC network effect. The more creators we have producing content, the more audience that attracts.
Dean Takahashi • Craig Donato interview: How Roblox navigates brands, UGC, and the metaverse
GamesBeat: What are some big numbers when it comes to Roblox, milestones you’ve hit? Donato: Our creator community earned about half a billion dollars last year. We have about 50 million people a day on the platform. The average time people spend is two to two and a half hours a day. It’s about 100 million hours a day across everyone on the platfor... See more