Sublime
An inspiration engine for ideas
Cast members, unlike writers, were each provided with a car and driver to get to the after-parties—more specifically, with a gigantic black Cadillac Escalade SUV—and I’d arranged to ride along with Henrietta and her wife, Lisa.
Curtis Sittenfeld • Romantic Comedy: The bestselling Reese Witherspoon Book Club Pick by the author of RODHAM and AMERICAN WIFE
By dispersing tools to millions, Roblox has made money for independent developers and created a flywheel for its own future growth. Nearly 1 million creators earned Roblox’s in-game currency (“Robux”) with their creations, and over a thousand have made over 10,000 real dollars in the past 12 months. 250 of its creators made over $100,000.
Scott Galloway • Roblox and the Dispersal of Creativity | No Mercy / No Malice
Charles Hudson
@charleshudson
Livingston: Was it hard designing something for non-technical users? Perlman: It's extremely hard, because you have to design for someone who's not you. After a while, as you develop interfaces and have experience with them, you begin to think with the intuition of a person who does not understand the inner workings of the system. And you also have
... See moreJessica Livingston • Founders at Work: Stories of Startups' Early Days
How Patagonia became Patagonia w/ Vincent Stanley
podcasts.apple.comFor a person such as Hannah, it's far more valuable to get a few thousand people to pay her $4.99 directly than to have a shared model where she merely gets a few cents per thousand views.
It's far more valuable to 'get picked', but it's also much, much harder.
But this is the reality of the 'young creators' today. They are not talking about a Spotif... See more
It's far more valuable to 'get picked', but it's also much, much harder.
But this is the reality of the 'young creators' today. They are not talking about a Spotif... See more
Forget Spotify for News. Let's Fix the Real Problem
Nesslabs offers a cheap one year subscription and keeps her content from her newsletter articles free.
Rosie Sherry • Not Found
Naughty Dog's The Last of Us Part 2 was created at $220 million with nearly 200 staffers. Meanwhile, Guerrilla Games' Horizon Forbidden West set back Sony $212 million with 300 employees on the project.