Sublime
An inspiration engine for ideas
“The fundamental thing that Linear did differently was this idea of being highly opinionated,” she says. “They understood that, the truth is, most companies have no idea what the right software development process is,” Zhan says. “The subset who do would much prefer focusing on building their product than dedicating time to shaping this process—cu
... See moreKarri Saarinen • Designing for the Developers
Vision Pro is an over-engineered “devkit” // Hardware bleeds genius & audacity but software story is disheartening // What we got wrong at Oculus that Apple got right // Why...
hugo.blog
Scott Belsky Talk at South Park Commons
Often designs from frustration
Right now, greater skill is being brought by compute and developing a democratization of many things (code, design, etc.). Because of this, taste will probably be the most important skill
Taste is derived from culture and overlap of industries
Because of that

This is how technology should work: starting with a human need, and a purpose, technology should extend outwards with the intent of expanding the human, not confining or reducing.
John Borthwick • Building bicycles for our minds


Summarizing Kola 🔑’s idea from a conversation:
Our methods of critiquing software are shallow. We have reviews, reactions, tutorials, puff-pieces, and clout-chasers. It’s important to have independent, thorough, and cultural critique, and it should be distributed among those who are building the future (The Paolo Alto Review).
This isn’t about rev
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