Sublime
An inspiration engine for ideas
Edmond Lau
@nstlgiaxpress
One of the innovations that Roblox did is there was a relentless focus on removing the barriers to creating content on our platform. Not only did we give the tools away, but we hosted the content for free. We provide customer support. We translate it into five different languages. We automatically port it to all available platforms. It’s everything... See more
Dean Takahashi • Craig Donato interview: How Roblox navigates brands, UGC, and the metaverse
Kaitlyn Concilio
@kait
“The fundamental thing that Linear did differently was this idea of being highly opinionated,” she says. “They understood that, the truth is, most companies have no idea what the right software development process is,” Zhan says. “The subset who do would much prefer focusing on building their product than dedicating time to shaping this process—cu
... See moreKarri Saarinen • Designing for the Developers
Ryan Kaisoglus
@ryankaisoglus
Josh Kramer
@joshkramer
Setting the bar Magic Eden views itself as a steward of the ecosystem—one that is a standard-bearer in the NFT space, carrying a higher degree of responsibility to its users. In a world in which web3 apps are notoriously challenging for newcomers to use, Jack takes the opposite stance, arguing that Magic Eden ought to feel similar to using a web2 a... See more
Li Jin • The Garden of Magic Eden
The more Springwater and Mackenzie thought about it, the more they thought they could build a better way. What they built became an app called Matter, a combination of a read-later app and a discovery engine for great content. Ultimately, Springwater said, it could be even more. "Reading right now is really simple," he said. "It's text on a page. B... See more