Sublime
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To deliver high-quality results, we first have to understand who these people are, and what kind of value they are looking for
Gojko Adzic • Impact Mapping: Making a big impact with software products and projects
To build the perfect sprint team, first you’re going to need a Danny Ocean: someone with authority to make decisions. That person is the Decider, a role so important we went ahead and capitalized it. The Decider is the official decision-maker for the project.
Jake Knapp • Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
In 2001 a group of computer programmers published a manifesto announcing a way of working called Agile. Within the Agile framework, one of the most popular
Amy Whitaker • Art Thinking: How to Carve Out Creative Space in a World of Schedules, Budgets, and Bosses
Which brings us to Gantt charts. In Chapter 0, I gave an overview of the Gantt chart. Created by Henry Gantt, who worked with Frederick Taylor in the early 1900s, it was originally called a Man Record Chart. A line represented whether a worker had shoveled enough coal or moved enough crude iron for the day, as determined by the “foreman.” The “shor
... See moreJonathan Smart • Sooner Safer Happier: Antipatterns and Patterns for Business Agility
Scott Belsky
Abie Cohen • 9 cards
The research for the State of DevOps Reports from 2013 to 2019 was a cross-population study that spanned over thirty-six thousand respondents over six years. It showed that architecture determined if it was possible for teams to:58 •make large-scale changes to the design of the system without the permission of someone outside the team or depending
... See moreSteven J. Spear • Wiring the Winning Organization: Liberating Our Collective Greatness through Slowification, Simplification, and Amplification
Yet, even before formal reviews—say in a meeting between relatively experienced contributors like Bas and me—each of us could decide about our own portions of the work and whether we were willing to exert the effort and hours needed to pursue a new idea or make an additional refinement.
Ken Kocienda • Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
by converting push methods to pull and reducing batch size. Both have the net effect of reducing WIP.