Sublime
An inspiration engine for ideas
“You aren’t just a gamer when you play anymore. You’re a builder of worlds, and if you’re a builder of worlds, your feelings are not as important as what your gamers are feeling. You must imagine them at all times. There is no artist more empathetic than the game designer.”
Gabrielle Zevin • Tomorrow, and Tomorrow, and Tomorrow: A novel
Stats worth checking: Self-improvement is a powerful force. It’s inherently motivating to see yourself getting better, stronger, faster, smarter, or more popular. That’s why so many systems tune their tracking algorithms to show visible progress, it gets people hooked and keeps them coming back. A simple example is Twitter’s follower count, which e
... See moreAmy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games

Creativity: Flow and the Psychology of Discovery and Invention (Harper Perennial Modern Classics)
amazon.com
Jane McGonigal • Jane McGonigal – How Games Make Life Better - [Invest Like the Best, EP.138]
Carstensen used virtual reality to help twentysomethings imagine their future selves. In one condition of her experiment, twenty-five subjects entered an immersive virtual reality environment and, in a virtual mirror, they saw digital representations of their current selves. In the other condition, twenty-five different subjects entered the same vi
... See moreMeg Jay • The Defining Decade: Why Your Twenties Matter--And How to Make the Most of Them Now
One of the releases of chemicals triggering good
Raph Koster • Theory of Fun for Game Design
C. Thi Nguyen • Are We Measuring Our Lives in All the Wrong Ways?
www.yukaichou.com/octalysis-tool)