Sublime
An inspiration engine for ideas
try as hard as possible to find the intent of what you imagine, the thing that seems to be floating around here [points above head]. Without this, you’ll never be able to make a film. When you do think of this—whether we call it your thoughts, ideas, philosophy, or even your feelings—in the midst of this thing that will be your foundation, you will
... See moreHayao Miyazaki • Starting Point: 1979-1996

Artistic
Lion Goodman • 1 card
Children watching it might forget the story completely and remember only one certain scene, as if it were a beautiful, shiny treasure. Even if they were to see it again as adults and find it didn’t really amount to much, they would still want it to be the way they remembered it. This is probably because it is something that has been personally expe
... See moreHayao Miyazaki • Starting Point: 1979-1996
Mario Odyssey and Zelda: Breath of the Wild were built by internal studios within the company, each with its own creative directors and game designers. Imagine having hundreds of people Flintstoning to launch a new network—that’s what happens in the world of new consoles. The strategy worked,
Andrew Chen • The Cold Start Problem: How to Start and Scale Network Effects
Miyazaki: Yes. Children aren’t conscious of wanting to run. They’re only aware of wanting to get somewhere quickly. In order to go quickly they naturally end up running. So, when you send a little child on an errand and tell him, “Don’t run,” as he is replying, “Okay,” he’s already running. [laughs] He thinks of moving quickly and does so without i
... See moreHayao Miyazaki • Starting Point: 1979-1996

AM: You call it a healthy ambition? MIYAZAKI: You can’t get anywhere without ambition. You have to want to expand your influence and your powers of expression. There are increasingly too many people who think it is enough to do a good job with what they have been assigned. Having ambition means wanting to become, for example, an editor-in-chief so
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