Sublime
An inspiration engine for ideas
They started using the Apple II. It was just open to all these things. We made it easy for anyone to do what they wanted to do. And I think that was one of the biggest keys to its success. We didn't make it a hidden machine that we own—we sell it, it does this, you got it—like Commodore and RadioShack did.
Jessica Livingston • Founders at Work: Stories of Startups' Early Days
Peter Merholz • The Emerging Shape of Design Orgs
Dieter Rams - Wikipedia
en.wikipedia.org
Don Norman • Living with Complexity (MIT Press)
Walter Isaacson • Steve Jobs
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
Ken Kocienda • 7 highlights
amazon.com
We start with just enough design to get the feedback cycles going: Features What do users want? Design How can programmers best be supported to deliver those features?
Kent Beck • Tidy First?
Once in the review session with Steve, our efforts met with his editing. In our case, Steve saw something he liked, but he found the demo unnecessarily complicated, so he unpacked it. This deconstruction wasn’t typical, but it was completely in character.