Sublime
An inspiration engine for ideas

0.1% Ideas: Turning Life Into A Video Game
What idea do you think is true AND underpriced?
Here’s mine: The most productive people design life like a video game.
I had this red pill moment when I saw the following:
The laziest person I’ve ever met play a video game for 16 hours straight, 7 days per week.
My brain began to hurt: The laziest person I k... See more
What idea do you think is true AND underpriced?
Here’s mine: The most productive people design life like a video game.
I had this red pill moment when I saw the following:
The laziest person I’ve ever met play a video game for 16 hours straight, 7 days per week.
My brain began to hurt: The laziest person I k... See more
Shortwave — rajhesh.panchanadhan@gmail.com [Gmail alternative]
Part of the reason I’m drawn to Nintendo Music as a potentially precious product is because, in many ways, it represents the future. Media companies will increasingly have to choose what to own and what to co-pilot. Not every new venture needs to exist as an O&O product, nor does it have to exist within a centralized environment. Licensing out ... See more
Julia Alexander • How Nintendo Music Potentially Outlines the Future of Media
This was an important lesson for us. No matter how much fun it sounds to work out with friends, there’s a reason why most runners you see are on their own. Part of running’s appeal is how little it demands—throw on a T-shirt and shorts, slip on your shoes, walk out the door, and you’re off. Having to negotiate with three other friends on where and
... See moreC. THI NGYUEN: What I ended up thinking is that what makes games special is not just that they create a world or an environment, but that the game designer tells you what abilities you have and what obstacles you’ll face, but most importantly, what goals you’ll have. What the game designer is doing is creating an alternate self for you,... See more
C. Thi Nguyen • Are We Measuring Our Lives in All the Wrong Ways?
Unquestionably, Yokoi needed narrow specialists. The first true electrical engineer Nintendo hired was Satoru Okada, who said bluntly, “Electronics was not Yokoi’s strong point.” Okada was Yokoi’s codesigner on the Game & Watch and Game Boy. “I handled more of the internal systems of the machine,” he recalled, “with Yokoi handling more of the d
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