Sublime

An inspiration engine for ideas

David Epstein Range: Why Generalists Triumph in a Specialized World

Will Wright on Designing User Interfaces to Simulation Games (1996) (2023 Video Update)

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Battle Passes - Everything You Should Know and Then Some

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Yu-kai Chou Actionable Gamification: Beyond Points, Badges, and Leaderboards

Rex Woodbury Digital Economies, Gaming, and IP Legos

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Tyler Kalinske

@tylerkalinske

How You Play the Game: A Philosopher Plays Minecraft (Kindle Single)

Charlie Huenemann

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Anthony Van Den Bossche «Writing as pollinating», a conversation with Alice Bucknell

PlayStation Studios: All Sony First-Party Developers and What They're Working On

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