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Unquestionably, Yokoi needed narrow specialists. The first true electrical engineer Nintendo hired was Satoru Okada, who said bluntly, “Electronics was not Yokoi’s strong point.” Okada was Yokoi’s codesigner on the Game & Watch and Game Boy. “I handled more of the internal systems of the machine,” he recalled, “with Yokoi handling more of the d
... See moreDavid Epstein • Range: Why Generalists Triumph in a Specialized World
Will Wright on Designing User Interfaces to Simulation Games (1996) (2023 Video Update)
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Battle Passes - Everything You Should Know and Then Some
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Jane McGonigal, renowned game designer and Ph.D. in Performance
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Even though 3.4 billion people play video games—and even though the industry is larger than the music, box office, and sports industries combined—gaming still gets a lot of eye-rolls. For many people, gaming conjures the image of a teenage boy isolated in his mom’s basement. The reality is that the average age of a U.S. gamer is 35; that close to h... See more
Rex Woodbury • Digital Economies, Gaming, and IP Legos
Tyler Kalinske
@tylerkalinske

she uses the language of gaming to produce a profound and together mind-blowing reflection of the new contemporary climate condition. In her hands, the video-game becomes the most radical and powerful form of ecological speculation
Anthony Van Den Bossche • «Writing as pollinating», a conversation with Alice Bucknell
PlayStation Studios: All Sony First-Party Developers and What They're Working On
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