Sublime
An inspiration engine for ideas
Visualizing the Biggest Gaming Company Acquisitions of All-Time
visualcapitalist.com
Nintendo continues to find success—last year, during the pandemic, Animal Crossing broke Nintendo’s first-year sales record with 31 million copies sold. Today, Nintendo is the 3rd-largest gaming company in the world, behind Sony and Tencent, with $12 billion in revenue.
Rex Woodbury • Digital Economies, Gaming, and IP Legos
Three decades of games industry consolidation
superjoost.substack.com
For years now, the best-trafficked pages at game journalism sites haven't been reviews. They've been stories with headlines like "Pokémon Go Type chart, Type effectiveness and weakness explained" and "Mystic Messenger email guide - all correct answers for every guest in Casual, Deep and Another Story". And as much as they continue to drive traffic ... See more
Starfield review controversy traces game journalism's orbital decay | This Week in Business
Mobile accounted for $90.4bn of global games revenue in 2023
gamesindustry.biz

We're entering the Third Wave of Digital Media.
Wave 1 ➱ Monolithic Media
Wave 2 ➱ UGC
Wave 3 ➱ Multiplayer Media
A (scruffy) theory ⇓
In the Western world and the big markets, we've come back a little bit full circle to say, "Hey, we'd like you to consume music at the price points you were comfortable with," and this is nominal. We haven't gotten into real yet, but for that price we're not going to give you a vastly better experience.
Colossus • Universal Music Group: The Gatekeepers of Music
From the late '90s to mid-teens to mid-2010s, the industry was in decline, partly because of this ripping issue coming to the fore, but partly because they weren't offering the consumer a product they wanted that was increasingly becoming digital in the consumers buying, but not so much digital in the industry's mind.The first attempt by the indust... See more
Colossus • Universal Music Group: The Gatekeepers of Music
