Sublime
An inspiration engine for ideas
Submitted for your approval: my TOP FIFTY design decisions in WarioWare DIY. This game has been a huge influence on me for the design of @castlexyz.
What does it look like when Nintendo designs a game development tool that anyone can use?
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David Colex.comindie New Hardware Soapbox with Reggie James, CEO of Eternal
youtu.beDesign Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
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Fatboy Slim ft. Bootsy Collins - Weapon Of Choice [Official 4k Video]
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A behind the scenes look at the making of the 1989 video game “Prince of Persia”. Designer Jordan Mechner used rotoscoping to animate the movements of the game’s characters, tracing video footage of his younger brother running and jumping (as well as video from old Errol Flynn films).
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