Sublime
An inspiration engine for ideas
how design has become mass user-centered, driven by rules of optimization, efficiency and engineering.
Thomas Klaffke • Visualizing Minimalist Design
Two of the most important characteristics of good design are discoverability and understanding.
Don Norman • The Design Of Everyday Things
The dominant school of thought when it comes to UI design in tech, at least that I’ve grown up with the past two decades, has centered around removing friction for users in accomplishing whatever it is they’re trying to do while delighting them in the process. The goal has been design that is elegant, in every sense of the word: intuitive, ingeniou... See more
Eugene Wei • Seeing Like an Algorithm — Remains of the Day


by Design: Interaction Design to Lead Us into Temptation by Chris Nodder that explains how an understanding of human frailties can guide your design decisions. Each chapter deals with one of the Seven Deadly Sins (Gluttony, Pride, Sloth, and so on).
Steve Krug • Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)
Design is not what we make. Design is what we make possible.
Brian Collins • 101 Design Rules
the best software products aren’t just assemblages of functionality ,exposed by particular formal elements (links, buttons, icons, menus). Rather, they organize and shape how you think, and they create or sustain a particular lifestyle
Celine Nguyen • research as leisure activity
how design has become mass user-centered, driven by rules of optimization, efficiency and engineering.