Sublime
An inspiration engine for ideas
Toby Shorin • Report: The Diminishing Marginal Value of Aesthetics
Without a person at (or near) the helm who thoroughly understands the principles and elements of Design, a company eventually runs out of reasons for design decisions . . . Without conviction, doubt creeps in. Instincts fail . . . When a company is filled with engineers, it turns to engineering to solve problems. Reduce each decision to a simple lo
... See moreKen Kocienda • Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
Hello World: Where Design Meets Life

Why Products Should Be “Slick”, Not Just Viable
Why products should be “slick”, not just viableherman.bearblog.dev
The Creative Independent • On navigating the tension between physical and digital realms
Is it a compelling product , though? It’s a famous Steve Jobs axiom that technology is not enough, that you don’t make compelling products — let alone entire platforms — starting from advanced technology and working backward. You start with a vision for the product and platform experience and then create new technology to make it real. I simp
... See moreJohn Gruber • First Impressions of Vision Pro and VisionOS
The current generation of designers have spent their careers learning how to work faster and faster and faster. And while there’s certainly something to be said for speed, excessive speed tends to blur one’s purpose. To get products through that gate before anyone noticed what they were and how foul they smelled. Because we broke some things.
... See moreMike Monteiro • Design’s Lost Generation
- Where are avant-garde artists (early adopters) making new aesthetic movements happen, and what tools are they using? Turning to the far right side of the cultural normalcy spectrum may be useful.
- What emerging technologies could be used for cultural