Saved by Jonathan Simcoe
The Quiet Revolution of Animal Crossing
Maybe I had it all wrong all those years ago. I had imagined Animal Crossing to be a game about the world, one that offered ingenious, if abstract, life lessons. But the players enjoying it in quarantine celebrate it for escapism, which any form of entertainment might provide. Neither interpretation seems quite right. Even though it can function as
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The furusato fantasy offers one view on the fusion of commerce and the countryside, but it doesn’t really land in the West, especially in America. Here, capitalism and pastoralism are often seen as opposing forces. So, too, personal benefit and collective good.
theatlantic.com • The Quiet Revolution of Animal Crossing
Nook never seems to benefit from his profits; he seems more like a reforming ecological collectivist, working behind the scenes to maintain the village’s fecund repleteness.
theatlantic.com • The Quiet Revolution of Animal Crossing
What the hell kind of video game consigns you to a mortgage when you boot it up? But Animal Crossing had taught my young son about the trap of long-term debt before he ever had a bank account
theatlantic.com • The Quiet Revolution of Animal Crossing
John Locke, who held that individuals had a right to turn natural resources that belonged to no one into individual property for personal use, through labor. The Lockean idea justified all manner of accomplishments and violations in American history, including the colonial seizure of Native lands and the justification of resource extraction via the
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But the size and economies of these villages were too modest even to sustain their basic familial and mercantile needs, so the villages would take on collective debt—to pay for fishing nets and supplies, say. But nobody would ever pay back the debt, Clark explained. They didn’t have the money! Instead, it would bind the locals to their village—you
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Amid social and economic chaos, with most people holed up inside, the days having melted into a shapeless slurry, Animal Crossing serves up unexpected consolation by offering surrogate habits—a structured, if fictional, alternative to normal life.
theatlantic.com • The Quiet Revolution of Animal Crossing
The game, she argued, is a nostalgic fantasy for the Japanese furusato, a pastoral hometown. Before industrialization, a seaside fishing village or hillside paddy-field farm might have sustained a simple, deliberate life of basic subsistence and straightforward agricultural trade, much like the life the player leads in Animal Crossing.
theatlantic.com • The Quiet Revolution of Animal Crossing
according to the Tom Nook doctrine, pastoralism and capitalism coexist perfectly. You can fish for high-value red snappers and sell them to buy espadrilles for your character, or 1950s-diner furnishings for your house. Or you can fish for never-before-seen specimens, to donate them to the museum. Or you can cast a line just to enjoy watching the mo
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