Saved by Jonathan Simcoe
The Quiet Revolution of Animal Crossing
Instead, Animal Crossing is a political hypothesis about how a different kind of world might work—one with no losers. Millions of people already have spent hours in the game stewing on that idea since the coronavirus crisis began.
theatlantic.com • The Quiet Revolution of Animal Crossing
But now the smartphone serves up infinite ideas: One completed task just spawns another in its place. Players are motivated to do specific things for extrinsic rewards rather than doing whatever they like for the sake of intrinsic pleasure, and knowing it will be valued.
theatlantic.com • The Quiet Revolution of Animal Crossing
Amid social and economic chaos, with most people holed up inside, the days having melted into a shapeless slurry, Animal Crossing serves up unexpected consolation by offering surrogate habits—a structured, if fictional, alternative to normal life.
theatlantic.com • The Quiet Revolution of Animal Crossing
Is it better to omit this truth, to pretend that resources are infinite, as many games do, or to force the player to contend with the scarcity and violence intrinsic to manufacturing? It would be disproportionate to conclude that merely representing the dynamic implies that the game endorses it. And yet, Animal Crossing doesn’t decry the practice e
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The game, she argued, is a nostalgic fantasy for the Japanese furusato, a pastoral hometown. Before industrialization, a seaside fishing village or hillside paddy-field farm might have sustained a simple, deliberate life of basic subsistence and straightforward agricultural trade, much like the life the player leads in Animal Crossing.
theatlantic.com • The Quiet Revolution of Animal Crossing
Nook never seems to benefit from his profits; he seems more like a reforming ecological collectivist, working behind the scenes to maintain the village’s fecund repleteness.
theatlantic.com • The Quiet Revolution of Animal Crossing
But the size and economies of these villages were too modest even to sustain their basic familial and mercantile needs, so the villages would take on collective debt—to pay for fishing nets and supplies, say. But nobody would ever pay back the debt, Clark explained. They didn’t have the money! Instead, it would bind the locals to their village—you
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Maybe I had it all wrong all those years ago. I had imagined Animal Crossing to be a game about the world, one that offered ingenious, if abstract, life lessons. But the players enjoying it in quarantine celebrate it for escapism, which any form of entertainment might provide. Neither interpretation seems quite right. Even though it can function as
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The furusato fantasy offers one view on the fusion of commerce and the countryside, but it doesn’t really land in the West, especially in America. Here, capitalism and pastoralism are often seen as opposing forces. So, too, personal benefit and collective good.