
The Design of Everyday Things

Designers need to focus their attention on the cases where things go wrong, not just on when things work as planned. Actually, this is where the most satisfaction can arise: when something goes wrong but the machine highlights the problems, then the person understands the issue, takes the proper actions, and the problem is solved.
Don Norman • The Design of Everyday Things
Feedback—communicating the results of an action—is a well-known concept from the science of control and information theory.
Don Norman • The Design of Everyday Things
But as soon as there is a problem or a misunderstanding, the problems arise.
Don Norman • The Design of Everyday Things
Affordances determine what actions are possible. Signifiers communicate where the action should take place. We need both.
Don Norman • The Design of Everyday Things
“You are designing for people the way you would like them to be, not for the way they really are.”
Don Norman • The Design of Everyday Things
An affordance is a relationship between the properties of an object and the capabilities of the agent that determine just how the object could possibly be used.
Don Norman • The Design of Everyday Things
Two of the most important characteristics of good design are discoverability and understanding. Discoverability: Is it possible to even figure out what actions are possible and where and how to perform them? Understanding: What does it all mean? How is the product supposed to be used? What do all the different controls and settings mean?
Don Norman • The Design of Everyday Things
The signifier is an important communication device to the recipient, whether or not communication was intended.
Don Norman • The Design of Everyday Things
Two of the most important characteristics of good design are discoverability and understanding. Discoverability: Is it possible to even figure out what actions are possible and where and how to perform them? Understanding: What does it all mean? How is the product supposed to be used? What do all the different controls and settings mean?