
The Design of Everyday Things

It is the duty of machines and those who design them to understand people. It is not our duty to understand the arbitrary, meaningless dictates of machines.
Don Norman • The Design of Everyday Things
Two of the most important characteristics of good design are discoverability and understanding. Discoverability: Is it possible to even figure out what actions are possible and where and how to perform them? Understanding: What does it all mean? How is the product supposed to be used? What do all the different controls and settings mean?
Don Norman • The Design of Everyday Things
Many people find affordances difficult to understand because they are relationships, not properties.
Don Norman • The Design of Everyday Things
We have to accept human behavior the way it is, not the way we would wish it to be.
Don Norman • The Design of Everyday Things
Design is concerned with how things work, how they are controlled, and the nature of the interaction between people and technology. When done well, the results are brilliant, pleasurable products. When done badly, the products are unusable, leading to great frustration and irritation. Or they might be usable, but force us to behave the way the prod
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As I watched people struggle with technology, it became clear that the difficulties were caused by the technology, not the people.
Don Norman • The Design of Everyday Things
Communication is especially important when things go wrong. It is relatively easy to design things that work smoothly and harmoniously as long as things go right. But as soon as there is a problem or a misunderstanding, the problems arise. This is where good design is essential. Designers need to focus their attention on the cases where things go w
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Signifiers are signals. Some signifiers are signs, labels, and drawings placed in the world, such as the signs labeled “push,” “pull,” or “exit” on doors, or arrows and diagrams indicating what is to be acted upon or in which direction to gesture, or other instructions. Some signifiers are simply the perceived affordances, such as the handle of a d
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Many products defy understanding simply because they have too many functions and controls.