I’m actually surprised that no one has developed game interfaces for running a business yet. When you start to think about all of the disparate, 2D tools we use to work as compared to the rich, contained environments in which gamers play, the way we do things seems bland.
Persistent Environment, Liquid Resources. Because of clarity around goals and metrics, players should be able to join and leave companies on-demand, like Uber drivers with specialized skills, aiding in the quest when most useful.
High Level of Abstraction. The business should operate at a high enough level of abstraction that goals are understood and important metrics are trackable and actionable, like numeric attributes, health scores, and points in games.
Game-like Environment with Real-World Implications. One digital interface through which an operator or operators can run a business and lead people, like a MMOG.
Rewards Based on Skills and Contributions. People should be able to join companies semi-anonymously, via an avatar tied to a confirmed real identity that is not necessarily visible to the employee (Crucible is making this possible). People will be hired and rewarded based on trackable contributions instead of traditional credentials.
As it evolves, BaaG can mean new ways of allocating human, digital, and financial capital to projects, more seamless employment, and new ways of crowdsourcing, prototyping, and simulating products and business models.
Third, BaaG gives humans more agency than a future in which AI and robots are able to do everything that humans do now, however far in the future that day may be.
But it’s not just ecommerce. Venture capitalist Nikhil Basu Trivedi recently wrote about Business-in-a-Box Platforms (BiaB), including but not limited to Shopify, that “enable new businesses to be started, managed, and grown using their products.” These BiaB companies all take a set of products someone would need to start a business in a particular... See more